A long overdue update

A long overdue update

I cannot believe it is November. This year has been a strange one for me, dragging with interminable slowness for large portions, only for me to blink and find that months have passed. Today, I want to give an update on the state of projects and what has been...
Exploring Drives in FU

Exploring Drives in FU

Today I want to talk about drives in more detail. The classic FU rules describe them as defining a character’s “purpose”, or the thing they most want to achieve. However, drives can be much more than that. Drives can be the overt reasons a...
2023 in Review

2023 in Review

I haven’t done this before, but I thought I would begin the year with a look back at the year that was 2023 – releases, sales and what I worked on. I don’t think this will be a particularly long post, but I am writing it as both a record of what has...
Inhumanoids: A FU Hack

Inhumanoids: A FU Hack

Here’s a quick thumb-sketch of an idea for a story or campaign, inspired by Marvel’s Inhumans. In this variation, however, it is more of a mash-up with traditional fantasy tropes, rather than alien experimentation. In the distant past, thousands (if not millions) of...
The Green & The Tan Design Notes

The Green & The Tan Design Notes

The Green and the Tan are fast-playing and fun miniature battle rules to use with plastic army men – you know, the cheap toy soldiers you get from discount stores! Easy for new players to get involved quickly, without having to worry about detailed army lists or...
Review: Black Ops Wargame

Review: Black Ops Wargame

Black Ops is a skirmish miniature game from Osprey Games. It is subtitled “Tactical Espionage Wargaming” and the back cover copy describes it as a game that “recreates the tension and excitement of modern action thrillers such as the Bond and Bourne films.” The cover,...
Trademarks & Meta-Tags

Trademarks & Meta-Tags

Freeform Universal works really well just the way it is, but today I am going to share with you two changes I have been working on – tags and trademarks. The first is a pretty simple adjustment to the language we use to describe functions in the game, while the second...
3 Tips for Playtesting

3 Tips for Playtesting

Every project has a point where it is time to share it with others. In game design, you need to get it in front of play testers to see if things work how you intended. When writing, you need your beta readers to tackle the text and share their initial impressions....
Making Custom Dice for FU

Making Custom Dice for FU

FU uses dice to generate a response to a closed question, with Yes, No, And, But providing six distinct possible results. While these answers can be generated with a standard six-sided die, I thought it might be fun to have something a little more custom. Today I am...