The Green & The Tan

Green and Tan wargame toy soldiers

The Green and the Tan are fast-playing and fun miniature battle rules to use with plastic army men – you know, the cheap toy soldiers you get from discount stores! Easy for new players to get involved quickly, without having to worry about detailed army lists or complex charts, but detailed enough to provide veteran players with an entertaining diversion too.

Here is the Designer’s Notes from the game;

The Green & the Tan was initially written to be played with my young nephews (6 and 7 at the time). It provided an entertaining diversion and a great introduction to the world of model soldiers. It was also easy (and cheap) enough for the boys to go home and have a go with their mates and their Dad’s. I play a variation of it with my own, much younger,children. I hope you have as much fun with it.

This game has some abstractions that let the game run smoothly and allow younger players get to grips with the rules without having to really understand the ideas behind them. Rolling to see if a unit can move is one “command / control” system. Small squads (like mortars and machine guns) are unlikely to move very often, highlighting the way they might be utilised in battle. The big abstraction is morale and combat effectiveness. In this game a rifle squad’s ability to move and shoot is directly proportional to the number of figures in the squad. The idea is that as casualties mount up the remaining soliders feel more stressed and are less likely to “stick their necks out” to move or take “good” shots. I think this works quite well, if I do say so myself!

The other point of difference from many wargame rules is that victory points are calculated on what you have left, not what you have destroyed. The stuff more likely to get targeted by the enemy or that is easier to “kill” is worth more victory points. The idea here is that it makes a player think about casualties, and where, how and when they commit their troops in order to minimise their own losses.

Finally, I wanted this game to be flexible. I wanted the units and weapons described within to have an internal logic so you can add your own stuff. There are so many toy soldier “kits” out there that it is impossible for me to cover every available squad or weapon. Hopefully you have enough information within this short book to let you make your own special rules.

Get your copy of The Green & The Tan from RPGnow

Free Games

Free Tabletop Games

This is what it is all about – the creating, playing and enjoying of games is the sole purpose of Peril Planet. There are all kinds of things here – have a browse, see what you like and leave some feedback, either by email or on the forums.

Big Game Hunt

A game of dinosaur hunting for ages 7 and up! These straightforward, fun rules take up an entire 2 pages, including character record sheets! Plenty of fun with miniature figures, toy dinosaurs and anything else you have lying about.

Come With Me If You Want To Live!

The world is ending and only You have any chance of saving humanity. Survive natural disasters, divine interventions and social collapse, and bring along as many followers as you can. But act quickly, because it will soon be all over! Come With Me If You Want To Live! is a light-hearted, beer-and-pretzels board game for four players.

This boardgame was the winner of the first annual Iron Game Design Chef, during the 2010 Uprising event. The core rules and concept were created in a two-hour time period and demonstrated to judges. There were many great games created during this event and hopefully we will see more available in the not too distant future.
 

Conquest of the Lost World

Conquest of the Lost World is a miniature battle game of Victorian-Pulp adventure. It is a unit-based wargame set in a world that might have been. This is the world of Jules Verne and Arthur Conan Doyle, a place where mad scientists, industrial powers and primative warriors clash in a land that time had forgotten.

It is currently in development and YOU can help make it better by playing the game and sending me feedback.

Dungeon Quest

A straight-forward fantasy RPG totally free for you to use and abuse. It is released to the world under a Creative Commons-Attribution-Non Commercial-Share Alike License, which means you can use it for free so long as you don’t try to make money off it or claim it as your own.

Frogger the board game

Created as part of a game design course, this is the first, rough iteration of a game based on the old Atari classic. It works, is playable solo, and is fun. One day I will refine it a little further, simply some of the clunky stuff and rename it a non-trade-marked name! In the meantime, get it for free!

Space Rat – original 24 hour version

Written as part of Ron Edward’s “Ronnies” challenge, this is the precursor to the fully tricked-out 74-page game. The themes and core concepts in this first 24-hour game made it through to the final game, so check it out.

StarCorps

Join the StarCorps, see the galaxy and kill some aliens! A “mini” RPG I wrote waaay back. It was the test piece for a range of games that I am yet to get to. It has everything you need to create characters, and a sketch of a system that should get you started. Check it out and let me know what you think.

Templar

The land of Lenor is engulfed in darkness and besieged by evil, only the Templars can bring the Light to the Darkness. This is a setting for a campaign I ran back in 2005. Detailed enough for casual campaign play. It was originally written for D&D and I am contemplating re-fitting it for True20. This document has no system info – it is all fluff.

The Last Human

When the robots re-awoke their human charges were dead. All but one, an infant girl. You are one of the robots left to protect and care for this child. What will you do now? This was my very first 24-hour RPG.

Vignette

A simple universal rpg that I have used to run everything from super-heroes to grotty, goblin-based fantasy. This is the game that FU is based on.