Posts tagged design
Making of The Droog Family Songbook
So yesterday (well, very early this morning) I completed my 24-hour RPG, The Droog Family Songbook. It is inspired by a mashup of the films A Clockwork Orange and The Sound of Music. I started with two apparently very different stories (films) and a spark of an idea. I was actually most interested in doing
Make it a mechanic
I was reading John Wick’s SexCraft the other day (yes, SexCraft) and it reminded me that if you want something to be important in your game, giving it a specific mechanic can help. I almost wrote “if you want something to be important, give it a mechanic”, but I don’t think this is always true.
FU for You
FU is finally up. I have created a whole page for it here. I will add to the page as I have time (after Christmas at this stage). That is quite a bit of stuff I have posted over the last week. Thank you to the people that have sent me feedback on it. I
NaGa / NaNo Update #5
The Chase is what I am calling a “mini game”. You know how you sometimes play a computer game and you reach a point where you have to complete some puzzle, sport or other mini-game, the controls / rules of which are quite different to the rest of the game you are playing? Well, The Chase is the same thing for your RPG. It is a quick card-based game that you can use as an alternative to the normal chase rules in your game.
NaGa / NaNo Update #3
Alright, my first week is rapidly coming to a close. I have ALMOST finished my first game, FU, though have not made all the modifications to the original rules I had intended. The main reason was that I didn’t want to. It is so outrageously light, easy and FUN that I decided I didn’t want
NaNo / NaGa Update #2
Progress continues on FU, though not as quickly as I had hoped. Luckily, the weekend approaches and I have given myself until Sunday to have it completed and posted on the Peril Planet site. I had a couple of issues in terms of putting everything together in a way that both conveyed the information I
NaGa / NaNo Update #1
So, halfway through week one and I should either be 4950 words into my novel or halfway through my first game, or both. Turns out I am 1650 words into a novel I have no interest in and about a quarter of the way into my first game project.
NaGa DeMon
I am christening this month National Game Design Month (NaGa DeMon). When I proposed this idea I thought of it as an alternative to NaNoWriMo, something for non-noveling game fans to do during November. BUT WAIT! It turns out, you don’t have to write a novel to participate in NaNoWriMo.
Design Like A Platinum Chef!
Last weekend I attended Uprising in Brisbane. It was great fun, for a bunch of reasons. Firstly, I ran an awesome game of The Beast of Limfjord, a game where the players threw themselves into their roles and everyone had a blast. Thanks to everyone in that game – you made it THE highlight of
BoL ready for release!
I am putting the finishing touches on the Beast of Limfjord and hope to have it available on RPGnow by the end of next week, just before I fly up to Brisbane for the official Stockade launch. I really appreciate the feedback and support that people have offered me over the last twelve month. It














