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	<title>Peril Planet</title>
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	<link>http://perilplanet.com</link>
	<description></description>
	<lastBuildDate>Wed, 26 Oct 2011 19:56:58 +0000</lastBuildDate>
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		<item>
		<title>Things are moving</title>
		<link>http://perilplanet.com/2011/10/26/things-are-moving/</link>
		<comments>http://perilplanet.com/2011/10/26/things-are-moving/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 19:56:58 +0000</pubDate>
		<dc:creator>Peril Planet</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Moving]]></category>
		<category><![CDATA[NaGa DeMon]]></category>

		<guid isPermaLink="false">http://perilplanet.com/?p=445</guid>
		<description><![CDATA[Hi folk. You may have noticed that things around here have been pretty quiet, particularly those of you that have recently dropped by looking for info on NaGa DeMon. However, the truth is that heaps IS happening, just not at this site. I am in the process of consolidating my web presence so that (a)]]></description>
			<content:encoded><![CDATA[<p>Hi folk. You may have noticed that things around here have been pretty quiet, particularly those of you that have recently dropped by looking for info on <strong>NaGa DeMon</strong>. However, the truth is that heaps IS happening, just not at this site. I am in the process of consolidating my web presence so that (a) I can update more regularly without feeling I have to post or cross post to three or more sites, and (b) I can stop paying for one of my hosting accounts. So, drop by <a href="http://nathanrussell.net">NathanRussell.net</a> for updates on all my games, writing and other endeavors.</p>
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		<title>FU Yahoo group</title>
		<link>http://perilplanet.com/2011/09/09/fu-yahoo-group/</link>
		<comments>http://perilplanet.com/2011/09/09/fu-yahoo-group/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 10:46:58 +0000</pubDate>
		<dc:creator>Peril Planet</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FU]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Yahoo group]]></category>

		<guid isPermaLink="false">http://perilplanet.com/?p=442</guid>
		<description><![CDATA[Fans of FU are invited to join the Yahoo group, where you will find much lively discussion on the game. Check it out here.]]></description>
			<content:encoded><![CDATA[<p>Fans of FU are invited to join the Yahoo group, where you will find much lively discussion on the game. <a href="http://games.groups.yahoo.com/group/fanmadefurpg/">Check it out here.</a></p>
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		<title>Prices slashed!</title>
		<link>http://perilplanet.com/2011/07/28/prices-slashed/</link>
		<comments>http://perilplanet.com/2011/07/28/prices-slashed/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 06:40:39 +0000</pubDate>
		<dc:creator>Peril Planet</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Beast of Limfjord]]></category>
		<category><![CDATA[Green and Tan]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Space Rat]]></category>

		<guid isPermaLink="false">http://perilplanet.com/?p=430</guid>
		<description><![CDATA[I have had a lot of great, positive feedback from people playing and reading FU lately and it has made me feel all warm and gooey on the inside (it would be gross if I felt that way on the outside). It made me want people to discover my other games, because I am really]]></description>
			<content:encoded><![CDATA[<p>I have had a lot of great, positive feedback from people playing and reading FU lately and it has made me feel all warm and gooey on the inside (it would be gross if I felt that way on the outside). It made me want people to discover my other games, because I am really proud of them too. I feel the best way to do this is make them cheaper! So, until at least the end of August, I am reducing <em>Space Rat</em>, <em>The Beast of Limfjord</em> and <em>The Green and the Tan</em> to <strong>just $2</strong>. If you do grab a copy of any of these during this time, I would really appreciate a review on the DriveThruRPG / RPGnow site.</p>
<p>My DriveThruRPG webstore is <a href="http://rpg.drivethrustuff.com/index.php?filters=0_0_0_0&amp;manufacturers_id=2577&amp;affiliate_id=239932">here</a>. (This is an affiliate link.)</p>
<p>- Cheers</p>
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		<title>3 Things</title>
		<link>http://perilplanet.com/2011/07/25/3-things/</link>
		<comments>http://perilplanet.com/2011/07/25/3-things/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 08:58:19 +0000</pubDate>
		<dc:creator>Peril Planet</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[1KM1KT]]></category>
		<category><![CDATA[Droog Family Songbook]]></category>
		<category><![CDATA[FU]]></category>
		<category><![CDATA[RPGnet]]></category>

		<guid isPermaLink="false">http://perilplanet.com/?p=414</guid>
		<description><![CDATA[Just a quick note to let you know about a few things that have been happening. Well, not a few, two. Plus something else. So three, which is&#8230; a few. The Droog Family Songbook won the 1KM1KT Movie Mashup competition! I am totally stoked and thank all the participants and judges from the bottom of]]></description>
			<content:encoded><![CDATA[<p>Just a quick note to let you know about a few things that have been happening. Well, not a few, two. Plus something else. So three, which is&#8230; a few.</p>
<ol>
<li><a href="http://perilplanet.com/wp-content/uploads/2011/04/DFS-24hour.pdf">The Droog Family Songbook</a> won the 1KM1KT Movie Mashup competition! I am totally stoked and thank all the participants and judges from the bottom of my black-black heart.</li>
<li>There is a lively discussion of <a href="http://perilplanet.com/docs/FUrpg.pdf">FU</a> going on over at RPG.net, <a href="http://forum.rpg.net/showthread.php?584646-FU-(Free-Universal-RPG)-an-elegant-simple-RPG">right here</a>. Come on over and join in.</li>
<li>I blog far more regularly (though hardly consistently) over at my personal blog, <a href="http://nathanrussell.net">NathanRussell.net</a> &#8211; so you should pay me a visit some time.</li>
</ol>
<p>Cheers!</p>
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		<title>Thanks, gamers!</title>
		<link>http://perilplanet.com/2011/05/11/thanks-gamers/</link>
		<comments>http://perilplanet.com/2011/05/11/thanks-gamers/#comments</comments>
		<pubDate>Wed, 11 May 2011 20:52:01 +0000</pubDate>
		<dc:creator>Peril Planet</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Beast of Limfjord]]></category>
		<category><![CDATA[Space Rat]]></category>
		<category><![CDATA[thanks]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://perilplanet.com/?p=411</guid>
		<description><![CDATA[There has been a recent flutter of interest in my games Space Rat and The Beast of Limfjord. I just wanted to say &#8220;Thanks&#8221; to the people that have picked up a copy. I am still working on a supplement for The Beast, and will get it out as soon as it is done (see]]></description>
			<content:encoded><![CDATA[<p>There has been a recent flutter of interest in my games <a href="http://perilplanet.com/space-rat">Space Rat</a> and <a href="http://perilplanet.com/the-beast-of-limfjord">The Beast of Limfjord</a>. I just wanted to say &#8220;Thanks&#8221; to the people that have picked up a copy. I am still working on a supplement for The Beast, and will get it out as soon as it is done (see how I avoided giving a time frame?!). I am also thinking about what to do with Space Rat as the book size and layout could do with an update, and the product still has some typos (still!).</p>
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		<title>I Know Kung-FU</title>
		<link>http://perilplanet.com/2011/05/03/i-know-kung-fu/</link>
		<comments>http://perilplanet.com/2011/05/03/i-know-kung-fu/#comments</comments>
		<pubDate>Tue, 03 May 2011 01:04:01 +0000</pubDate>
		<dc:creator>Peril Planet</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[FU]]></category>
		<category><![CDATA[Hack]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://perilplanet.com/?p=404</guid>
		<description><![CDATA[Another FU Hack for you all today, this time I do The Matrix! The original inspiration to do this Hack came from a comment from Jean-Baptiste Breton. I also drew heavily on Steve Darlington&#8217;s own Matrix RPG, There Is No Spoon, which is totally cool and worth checking out. The final approach to the &#8220;special]]></description>
			<content:encoded><![CDATA[<p>Another <a href="http://perilplanet.com/fu/">FU</a> Hack for you all today, this time I do <em>The Matrix</em>! The original inspiration to do this Hack came from a comment from Jean-Baptiste Breton. I also drew heavily on Steve Darlington&#8217;s own Matrix RPG, <a href="http://www.scribd.com/doc/14108115/MatrixRPG" target="_blank">There Is No Spoon</a>, which is totally cool and worth checking out. The final approach to the &#8220;special conditions&#8221; of the Matrix, particularly the swapping out of skills, went through a couple of iterations. I started by requiring you to spend a FU point to &#8220;learn&#8221; a new skill, but decided that slowed the fast-paced awesomeness of the film. Instead, players are free to swap their skills as long as they can talk to their Controller. I hope this inspires many a mad-dash to a phone booth, like in the films!</p>
<p>So, with no further a-do, I give you <a href="http://perilplanet.com/wp-content/uploads/2011/05/FU-Matrix.pdf">I Know Kung-FU</a></p>
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		<title>Making of The Droog Family Songbook</title>
		<link>http://perilplanet.com/2011/04/26/making-of-the-droog-family-songbook/</link>
		<comments>http://perilplanet.com/2011/04/26/making-of-the-droog-family-songbook/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 06:21:22 +0000</pubDate>
		<dc:creator>Peril Planet</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[24 Hour]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[GM-less]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://perilplanet.com/?p=401</guid>
		<description><![CDATA[So yesterday (well, very early this morning) I completed my 24-hour RPG, The Droog Family Songbook. It is inspired by a mashup of the films A Clockwork Orange and The Sound of Music. I started with two apparently very different stories (films) and a spark of an idea. I was actually most interested in doing]]></description>
			<content:encoded><![CDATA[<p>So yesterday (well, very early this morning) I completed my 24-hour RPG, <a href="http://perilplanet.com/wp-content/uploads/2011/04/DFS-24hour.pdf">The Droog Family Songbook</a>. It is inspired by a mashup of the films <em>A Clockwork Orange </em>and <em>The Sound of Music</em>.</p>
<p>I started with two apparently very different stories (films) and a spark of an idea. I was actually most interested in doing something with<em> A Clockwork Orange</em>, while <em>The Sound of Music</em> seemed like a good juxtaposition. One was dark, violent social commentary, the other was a Stanley Kubrick film. Ha! I jest! When I started I wanted to explore the idea of the use of violence. I had this kernel that I wanted players to use violence to get their own way, but at a price. It took me a really long time to work out that price. It needed to cost the character something in the fiction (while simultaneously giving them what they want), but also had to cost the player something. The lightening from the sky moment was coming up with the &#8220;end game&#8221; &#8211; the Denouement Chart that would affect how a character&#8217;s story will end. This is kind of like <strong>Fiasco</strong>, which is something I hadn&#8217;t realised before. Cool. Knowing that a character&#8217;s fate would be determined by their actions in the game let a lot of other things fall into place. I knew I was defining characters by what was important to them (Favourite Things), but was surprised at how easily they fitted with the end game mechanic.</p>
<p>The setting is something that I am really excited about. Not that it&#8217;s really a setting, more like a bunch of ideas and cliches thrown up in the air. What I am really keen on is the kind of post-modern (that&#8217;s the right concept, isn&#8217;t it?) mash-up that draws on the fiction of the films and spins 180-degrees. When I realised <em>A Clockwork Orange</em> was set in 1995 my mind immediately leaped to the idea of using the historical setting, as opposed to the fictional one from the film. It seemed totally appropriate for the mash-up theme of the competition. By mixing this with the plot from <em>The Sound of Music</em> I had both my setting and story arc for the game.</p>
<h2>The creation process</h2>
<p>So how did I go about putting the game together? It started more than a few days ago when I looked over the list and decided I wanted to do something with <em>A Clockwork Orange</em>, but couldn&#8217;t decide on what to match it with. I thought about <em>West Side Story</em>, as both films have &#8220;gangs&#8221; of youth and I figured there was much to mine there, but I just wasn&#8217;t feeling it. I did some reading (on Wikipedia! Please don&#8217;t tell my students!) to refresh my memory of both <em>A Clockwork Orange</em> and <em>West Side Story</em>, then drifted around the web to look at other things. I toyed with doing <em>2001: Space Odyssey</em> and a Kubrick double feature. I don&#8217;t know what lead my to <em>The Sound of Music</em>, but the thought of the Ultraviolent Droogs meeting Sister Maria just sparked something. The dark, violent youth of Kubrick&#8217;s film mashed with the family wholesomeness of the Von Trapps was too much to pass up and so I committed to the challenge.</p>
<p>I did a bit more reading about the plot of both films, and a bit of history related to both (I honestly had no idea that <em>The Sound of Music</em> was based on a true story &#8211; and yes my wife just looked at me like I was stupid when I let that out) and announced my participation on 1KM1KT.net. As with all my 24-hour games, I started with page layout so I could write straight into InDesign &#8211; it is MUCH quicker than writing and then laying out later. For me, anyway. This required me doing a fair bit of web surfing, where I put together a scrap folder of inspiring images. Nuns; people dressed as Droogs; Nuns with guns; that kind of thing.</p>
<p>I was thinking about setting, my goal of making the choice of using violence central to the game, and that kind of thing. At this point I was calling the game &#8220;The Sound of Droogs&#8221;, and the characters would fight Nazis in 1995. I wrote the &#8220;Austria, 1995&#8243; text that appears on page 4 at about this point. As I read a bit more about the Von Trapps I hit upon the idea of setting the book out to look like the family music collection, and then I realised the characters could be members of the Von Trapps (or Von Droogs), trying to make their escape. I wrote the first bit of flavour text (page 2) and re-wrote a couple of <em>The Sound of Music</em> songs, as Alex De Large might have sung them. That&#8217;s when I realised that &#8220;My Favourite Things&#8221; would make an awesome central concept to hang a character on. Here these characters were, in German occupied Austria, fearing for their lives and worried about the things they hold dear.</p>
<p>At this point I had a pretty good idea about the &#8220;setting&#8221; and what the game would be about &#8211; the Von Droogs trying to save their Favourite Things. I had also hit upon the idea of using the <strong>Zombie Cinema</strong> resolution system at about this point too &#8211; everyone rolls dice and the high scorer gets to narrate.  That way a player could choose to use Ultraviolence and automatically win, though I still had no idea what the draw back would be.</p>
<p>I wrote the character creation system. It was bizarre not having stats or skills or even a list of talents. Really strange having no numbers at all. But it was also really liberating &#8211; it reinforced for me that this game was about <em>telling</em> a cool story, not rolling it or min / maxing it. I banged out the character generation notes and the basics of task resolution (this bit on my iPad while I visited my parents). I must say, getting away from the computer can really help the creative process.</p>
<p>As I write (and take breaks for sustenance, or visit family for Easter!) my brain will churn over my ideas, fit my desires into the mechanisms of other games, and run through &#8220;scenarios&#8221; to see how things might play out. I suppose that is how I stumbled upon the Denouement Chart &#8211; I didn&#8217;t even make the connection with <strong>Fiasco</strong> until I began writing this reflection! By the time I got home again (car trips can give you time to think!) I had the idea that the player framing a scene can be rewarded for &#8220;forcing&#8221; the Spotlight character into using Ultraviolence. This was the last &#8220;price&#8221; I needed to make the concept work (IMHO). Now there are three things that can cause a player to carefully consider whether to use violence to resolve a situation &#8211; it might affect their denouement, they have to graphically describe horrible actions, and they will reward another player. That last one is probably the biggest discourager!</p>
<p>I banged out the rest of the rules and designed the &#8220;character sheets&#8221;. It seemed short, and I felt like I was missing a lot of stuff, but I realised because the game was rules light, GM-less and essentially a &#8220;one-shot&#8221;, there was a lot of stuff that I didn&#8217;t need to include. Character advancement, adversary stats, GM advice, that kind of thing. Hopefully my rules explanations are clear enough.</p>
<p>It was about 1.30am by this time and I had been working on the game for more than 16 hours. I figured it was just a simple matter of putting in some images, tidying things up and doing the table of contents before exporting it all to PDF. It was simple, I suppose, but I didn&#8217;t finish until 4am! There seems to be subtle differences between InDesign on my PC and In Design on my new Mac, and it was confounding me!</p>
<p>You can follow the link at the top of the article to see the final product. I am really pleased with the result. This is the second GM-less game I have attempted to design, but the first I think that really works. I am very happy with the rules doing what I set out for them to do &#8211; force players to make the hard choice between getting what they want by doing something unpleasant, or leaving the situation to chance. I also feel the game reflects key elements of both films. It draws heavily on <em>The Sound of Music</em> for plot and setting, and the Song rule adds some of the whimsy of the film. <em>A Clockwork Orange</em> comes through with the use of graphic, unnecessary violence, and also via the end game, where the character may end up undergoing reeducation at the hands of a Doctor Von Keeton. I also think the mashing of the two films gives the whole thing a slight surreal edge that reminds me of much of Kubrick&#8217;s work.</p>
<p>Take a look and let me know what you think.</p>
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		<title>The Droog Family Songbook</title>
		<link>http://perilplanet.com/2011/04/25/the-droog-family-songbook/</link>
		<comments>http://perilplanet.com/2011/04/25/the-droog-family-songbook/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 17:26:23 +0000</pubDate>
		<dc:creator>Peril Planet</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[24 Hour]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Mash up]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[Musical]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://perilplanet.com/?p=388</guid>
		<description><![CDATA[Okay. It&#8217;s 2.58am. I am tired &#8211; very tired. This morning I undertook to participate in the Movie Mashup 24-hour game design competition. You can read more about it over here. Basically, a long list of films was supplied and participants have to pick two, &#8220;mash&#8221; them together, and create an RPG based on them.]]></description>
			<content:encoded><![CDATA[<p>Okay. It&#8217;s 2.58am. I am tired &#8211; very tired. This morning I undertook to participate in the Movie Mashup 24-hour game design competition. You can read more about it <a title="The Free RPG Blog" href="http://www.thefreerpgblog.com/2011/02/24-hour-rpg-movie-mashup-competition.html" target="_blank">over here</a>. Basically, a long list of films was supplied and participants have to pick two, &#8220;mash&#8221; them together, and create an RPG based on them. For my inspiration I took the films <em>A Clockwork Orange</em> and <em>The Sound of Music</em>.  It&#8217;s kind of messed up, but then, so am I. I technically have another few hours before my time is up, but I am done. I think the game is too. Let me work through a checklist while I am here &#8211; fluff, setting info, character gen, bad songs, how to play, info / advice boxes, character sheet, contents page, art, what you need. The only things that other RPG&#8217;s have are GM advice, monsters and experience / reward, but this game is a rules-light, one-shot, GM-less game that doesn&#8217;t really need that stuff. And there is a reward mechanic, kind of, built in. Anyways, I am rambling.</p>
<p>I stole horribly from all kinds of people. I have recently re-read a lot of Gregor Hutton&#8217;s games (3:16 Carnage Amongst The Stars, Best Friends, Remember Tomorrow), so that has probably contributed; there is certainly an influence from Zombie Cinema; I even stole from other contestants because they are totally awesome &#8211; in particular, hat&#8217;s off to Jonathan Lavallee who had the perfect solution to my desire to include singing in the game. You should check out Jonathan&#8217;s entry, <a href="http://www.1km1kt.net/wp-content/uploads/2011/02/WestSideHorror.pdf" target="_blank">West Side Horrors</a>.</p>
<p>Take a look at my entry and let me know what you think. Oh, and before you do, be warned it deals with Nazis, Nuns and Ultraviolence. It&#8217;s a game.</p>
<p><a href="http://perilplanet.com/wp-content/uploads/2011/04/DFS-24hour.pdf">The Droog Family Songbook</a></p>
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		<title>Forum cleanup</title>
		<link>http://perilplanet.com/2011/04/20/forum-cleanup/</link>
		<comments>http://perilplanet.com/2011/04/20/forum-cleanup/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 06:51:10 +0000</pubDate>
		<dc:creator>Peril Planet</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[forum]]></category>

		<guid isPermaLink="false">http://perilplanet.com/?p=383</guid>
		<description><![CDATA[Okay folk, the forums haven&#8217;t been used by me in any official capacity for a while. A few of you still post occasionally. I intend to keep the forums up, anticipating making greater use of them in the (hopefully) not too distant future. So, I am giving them a clean up. Any posts / members]]></description>
			<content:encoded><![CDATA[<p>Okay folk, the forums haven&#8217;t been used by me in any official capacity for a while. A few of you still post occasionally. I intend to keep the forums up, anticipating making greater use of them in the (hopefully) not too distant future. So, I am giving them a clean up. Any posts / members that appear to be spam are going and are likely gone already by the time you read this. If you fined yourself deleted / banned and you are a real human being (or close relative of) then I sincerely apologise &#8211; send me an email so we can fix this up. I am not sure of the final format of what forums will remain, but will keep you posted.</p>
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		<title>May The Fu Be With You</title>
		<link>http://perilplanet.com/2011/04/20/may-the-fu-be-with-you/</link>
		<comments>http://perilplanet.com/2011/04/20/may-the-fu-be-with-you/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 04:51:05 +0000</pubDate>
		<dc:creator>Peril Planet</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[FU]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://perilplanet.com/?p=379</guid>
		<description><![CDATA[I asked my 5 year old daughter this morning if she would like to watch a movie. Her reply? &#8220;Yes please. Star Wars!&#8221; To make her even more awesome, she wanted Episode 4! It seems only appropriate then that I post a little something-something for you all. I present, for your gaming pleasure, my take]]></description>
			<content:encoded><![CDATA[<p>I asked my 5 year old daughter this morning if she would like to watch a movie. Her reply? &#8220;Yes please. Star Wars!&#8221; To make her even more awesome, she wanted Episode 4! It seems only appropriate then that I post a little something-something for you all. I present, for your gaming pleasure, my take on roleplaying Star Wars with FU! Like the main FU rules these are fast and loose and a starting point for you to build upon. I have posted a topic for feedback <a href="http://perilplanet.com/forum/viewforum.php?f=34">on the forums</a>. Let me know what you think.</p>
<p><a title="FU Star Wars" href="http://perilplanet.com/wp-content/uploads/2011/04/FU-Star-Wars.pdf">May The Fu Be With You!</a></p>
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