Blog
Things are moving
Hi folk. You may have noticed that things around here have been pretty quiet, particularly those of you that have recently dropped by looking for info on NaGa DeMon. However, the truth is that heaps IS happening, just not at this site. I am in the process of consolidating my web presence so that (a)
Prices slashed!
I have had a lot of great, positive feedback from people playing and reading FU lately and it has made me feel all warm and gooey on the inside (it would be gross if I felt that way on the outside). It made me want people to discover my other games, because I am really
3 Things
Just a quick note to let you know about a few things that have been happening. Well, not a few, two. Plus something else. So three, which is… a few. The Droog Family Songbook won the 1KM1KT Movie Mashup competition! I am totally stoked and thank all the participants and judges from the bottom of
Thanks, gamers!
There has been a recent flutter of interest in my games Space Rat and The Beast of Limfjord. I just wanted to say “Thanks” to the people that have picked up a copy. I am still working on a supplement for The Beast, and will get it out as soon as it is done (see
Making of The Droog Family Songbook
So yesterday (well, very early this morning) I completed my 24-hour RPG, The Droog Family Songbook. It is inspired by a mashup of the films A Clockwork Orange and The Sound of Music. I started with two apparently very different stories (films) and a spark of an idea. I was actually most interested in doing
Make it a mechanic
I was reading John Wick’s SexCraft the other day (yes, SexCraft) and it reminded me that if you want something to be important in your game, giving it a specific mechanic can help. I almost wrote “if you want something to be important, give it a mechanic”, but I don’t think this is always true.
The Fallout
Last year I wrote a play set for the totally awesome game, Fiasco. It has just been updated, had a few tweaks to make it “punchier” and released in the latest edition of Pelgrane Press’ Page XX. It even has an awesome new cover. The new version has an updated, more focused “Insta-Setup”, and a
FU for You
FU is finally up. I have created a whole page for it here. I will add to the page as I have time (after Christmas at this stage). That is quite a bit of stuff I have posted over the last week. Thank you to the people that have sent me feedback on it. I
NaGa/NaNo Update #6
Okay, 1.5 hours until November is over. I think I kinda cut things close. But I have had an OUTRAGEOUSLY productive month. Here is my tally of successes; FU – the free universal RPG Come With Me If You Want To Live – the boardgame we bashed out in 2 hours at Iron Game Chef,
NaGa / NaNo Update #5
The Chase is what I am calling a “mini game”. You know how you sometimes play a computer game and you reach a point where you have to complete some puzzle, sport or other mini-game, the controls / rules of which are quite different to the rest of the game you are playing? Well, The Chase is the same thing for your RPG. It is a quick card-based game that you can use as an alternative to the normal chase rules in your game.














