Hi, my name is Nathan Russell. I am a writer and game designer. Since 2005 I have published more than 16 games, the majority of them absolutely free. Peril Planet is a “game design experiment”, in the sense that I like to tinker with forms and processes, and to play around in niche settings and genres.
Peril Planet and game design is a hobby. I do sell the occassional game or resource and all profits from such go directly back into my projects – mostly the hosting of this website, my personal blog, and the podcast, Here Be Gamers! My game design and publishing adventures have provided me with some genuine insight into the game industry that I use when writing reviews and hosting Here Be Gamers!
A world of adventure, whatever you like to play. I try to create entertaining tabletop hobby games that everyone can enjoy. The foundations of my game designs are;
- Simplicity: Peril Planet games are easy to learn and based on simple premises that players can quickly grasp.
- Ingenuity: Peril Planet games utilise industry best-practice and innovations in play and design processes to achieve the desired outcomes for each game.
- Bad-Assery: Peril Planet games exlore genres, fill niches and reinvent the tired or mundane into NEW! and WICKED! settings and concepts filled with action and bad-assery.