At this very moment, as I write, Andrew Smith is running a game of The Beast of Limfjord at Go Play Brisbane. A few weeks ago I had promised him an up-dated version of the game, with all the things I had learnt from the various playtester responses. Then my computer had a major meltdown! [...]
Recent Articles
New look
So the site has had another re-vamp, taking advantage of a very cool theme from WP Themes (you really should check them out if you have a wordpress site. I like the clean, professional look and the scrolling product window is one of the easiset to use that I have encountered. I am also considering [...]
iPad. The Future?
Now, I am not about to jump into the whole “iPad is great / awful” debate, but I do want to make a couple of comments. While it is a first gen piece of tech and some really techy people have already pointed out some of the things they believe is missing from the iPad, and [...]
The Green and the Tan
The Green and the Tan are fast-playing and fun miniature battle rules to use with plastic army men – you know, the cheap toy soldiers you get from discount stores! Easy for new players to get involved quickly, without having to worry about detailed army lists or complex charts, but detailed enough to provide veteran players [...]
Design Diary [Neon] part 2
Last time I talked about where I start with a game. This time I am going to talk about definining my project. Definitions are important. They ensure everyone is on the same “page” when they play a game. As the designer of the game, it is kind of important that I have a really clear idea [...]
Design Diary [Neon]
A couple of posts ago I said I would be sharing a “design diary” explaining how I went about designing Conquest of the Atomic Waste. I may still do that, but I am kind of reticent to go back and write with “20-20 hindsight” under the pretext of a design diary, and I am kind [...]
What the hell is an indie game?
A funny thing happened to me this week. I decided to make an order to Indie Press Revolution (Fiasco has just been released and I had been meaning to pick up a few other things) and asked a few friends if they wanted to piggy-back on my order. Marty took me up on the offer but [...]
Game Writing
In the most recent episode of Here Be Gamers! I made the comment that writing RPG rules is very different from writing wargame rules. I then carry on and say that I “hand wave” a lot in a set of RPG rules because the assumption is that players are working together and will cooperate to [...]
Cyberpunk revisited
I got home from short break today and (as is my custom) made a quick check of some of my faovurite initernet haunts. When I got to Rob Lang’s excellent Free RPG Blog I found word of a new free rpg competition, this time to “revive cyberpunk”. Now, it took me less than a nano-second [...]
Dungeon Quest
Two Saturday’s ago I caught up with one of my nephews and ran him through his first ever RPG adventure. We went through the entire process of creating a character – he wanted to be a wizard – talked about the rules and then got into playing. All up it took about 2 hours, which is [...]








